seems for me very unfinished but with some nice aesthetics
First what i like: - it looks gorgeus - controls are good, had not read the description so i did not fly
What i think is neutral: - the eyes look creepy (at least for me), is not really seen in the game so not really a problem - no story, at least no story i can interpret, maybe add some notes like footprits on walls - no gameplay exept exploring and looking for worms - cant identify the white bubbles - no control sheet (could be like an image or text in an corner of the menu)
What i did not like - i have two options . let grass hit the camera . go to a top down perspective where you cant see anything than the ground . Possible fixes * place the rotate angle of the camera above the duck * let grass visually fade in the area of the duck - the eating mechanic is very unpleasing, when you eat it only takes a small bite and then you have to go back and forth to get your healthbar full. ONLY when the helthbar is full and you take a bite the worm disappears, even if you had a foll belly from the worm before What i would like to see is: a wider range of eating, after one bite +50-75% hunger and the worm disappears, respawn of worms - the mouse disappears completly on the start screen and i had to use tabbing between programs to somehow click on the start button . possible fixes * somehow show the mouse * allow keyboard controls with like the arrow keys and enter to control the menu
I hope you dont feel bad with what i found. i know developing something can be hard and reading a comment where most thinks are "do better this way" displeasuring. Hope this helps, if you dont like my points you can ignore them freely, i dont know what the game should look like in the end
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seems for me very unfinished but with some nice aesthetics
First what i like:
- it looks gorgeus
- controls are good, had not read the description so i did not fly
What i think is neutral:
- the eyes look creepy (at least for me), is not really seen in the game so not really a problem
- no story, at least no story i can interpret, maybe add some notes like footprits on walls
- no gameplay exept exploring and looking for worms
- cant identify the white bubbles
- no control sheet (could be like an image or text in an corner of the menu)
What i did not like
- i have two options
. let grass hit the camera
. go to a top down perspective where you cant see anything than the ground
. Possible fixes
* place the rotate angle of the camera above the duck
* let grass visually fade in the area of the duck
- the eating mechanic is very unpleasing, when you eat it only takes a small bite and then you have to go back and forth to get your healthbar full.
ONLY when the helthbar is full and you take a bite the worm disappears, even if you had a foll belly from the worm before
What i would like to see is: a wider range of eating, after one bite +50-75% hunger and the worm disappears, respawn of worms
- the mouse disappears completly on the start screen and i had to use tabbing between programs to somehow click on the start button
. possible fixes
* somehow show the mouse
* allow keyboard controls with like the arrow keys and enter to control the menu
I hope you dont feel bad with what i found. i know developing something can be hard and reading a comment where most thinks are "do better this way" displeasuring.
Hope this helps, if you dont like my points you can ignore them freely, i dont know what the game should look like in the end
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